That's where I feel Hyperstone Heist is much stronger, and closer to the arcade version, most likely because its similar sound hardware I'm guessing. Especially in the case of something like Sewer Surfin. Personally I don't think much of the lead samples they use at all. In particular I think the beats and the hits are the most memorable things from this version. It makes really good use of the chip, and whilst not being an accurate sounding port, it was never going to be with the difference in hardware. That's why a lot of SNES goers swear by it. But it ends up suiting the soundchip really well. SNES OST has a really nice sound palette to it that's very different to the arcade game. I feel that all three versions of the soundtrack have something different to offer about them. It's interesting to me, owning both systems and having played the arcade version as well back when I was little. Literally the only thing going for the arcade version and it had to be on the inferior playing version. None of the characters are voiced by their cartoon VAs either. The voice acting is like X-MEN WELCOME TO DIE but even worse.
Higher res sprites and more frames of animation don''t make or break the quality of a solid beat-em-up, especially one of the caliber like SNES Turtles in Time.
#TMNT TURTLES IN TIME GAME LEVELS SKIN#
How were they not in the Arcade version in the first place? Finally, you had the option to give the individual Turtles unique skin colours. SNES version also added a Bebop and Rocksteady boss battle. Prehistoric Turtlesauras had Slash instead of Cement Man which was obviously a much better choice. Versus Mode and Time Trials, anyone? Not many beat-em-ups even had stuff like that back in the day. SNES had a whole extra Technodrome level with a sick first person boss fight. Mode 7 shits on autoscroll any day of the week. Their SNES incarnations are a nice short break from the carnage between normal levels and SNES Sewer Surfin' ended with a Rat King fight compared to nothing on the arcade. Let's be honest: Sewer Surfin and Neon Night Riders was never all that great on the Arcade. At least the Arcade version has a low bitrate 30 second excerpt of Pizza Power, right? Just compare Big Apple on Arcade and then on SNES. Latter just sounded like synthy trash you hear on early CD based consoles. The music was overall much better on the SNES soundchip versus whatever they had on the arcade.
Probably was like that to suck up more quarters out of inexperienced players. Arcade version's controls felt less tight and the hitboxes were sketcky as heck. I feel that people have their tastes when it comes to good beat-em-up fun but let's be real: the SNES version is the superior game by a huge margin. This thread on home console ports that are better than the arcade game had some GAFers argue over whether TMNT Turtles in Time was better in the arcade or on the SNES.